This is where the Timer Ball shines, the catch rate increases for each turn that has passed, up to a maximum of 4x. 21-30 turns it is as good as a specialty ball that meets the requirement (I.E. Every ten turns the catch rate goes up by one and caps at 4. Ball is the multiplier of the type of Poké Ball being used to capture the Pokémon. If you want to know how it works or more about what the results mean, you want the Gen VI/VII capture mechanics page. Sport Ball: 1.5× catch rate on Bug-type Pokémon. Legendary Pokémon are Pokémon that are characterized by their rarity and their high base stat totals. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, If it is currently dusk or night, the Dusk Ball will have its increased catch rate. Safari Ball: 1.5× catch rate in Plains biomes. Quick Ball: 5× catch rate if used on the first turn of a battle. The Timer Ball is the exact opposite, giving a 4x catch rate bonus if 20 turns have gone by. Catch Rate: 1 + number of turns passed in battle times (1229/4096) Introduced in: Generation 3 When you're facing a tricky creature that can heal itself with Rest (like certain legendaries or Snorlax), or simply having poor luck with other catch tools, battles can drag on as you doggedly attempt to ensnare your prey. This is a very useful Pokéball to have on your side, especially for those pesky Pokémon that just do not want to be captured, legendaries being a great example. Timer Ball: Increased catch rate the longer the battle is. Using over double that sends the … Sport Ball: 1.5x catch rate Net Ball: 1x or 3x catch rate, 3x if the pokemon is a bug or a water type. 11-20 turns it is as good as a ultra ball. This tool will calculate your chances of capturing a Pokémon in the sixth- and seventh-generation games. Ultra Ball: 2× catch rate. So, Giratina. The online calculators say I had a 95% to catch within 20 timer balls, or around 9.5% catch per ball. To but this in perspective, 1-10 turns it is as good as a poke ball. This is calculated based on Raichu's catch rate, as well as the different possible ball modifiers, health levels, and status condition modifiers. A Level Ball is a somewhat different Poké Ball which becomes more effective when used on Pokémon at a lower level than the lead Pokémon. Not a fun catch. A Dusk Ball is a Poké Ball that has a 3.5× catch rate in dark places. The catch rate will increase to that rate turn by turn, and maxes out there. The Timer Ball should be used in any legendary Pokémon fight, it’ll contribute massively to capturing it! It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, The catch rate for the Level Ball is: Friend Ball. net ball used on a water/bug Pokemon). If a Heavy Ball is being used, its modifier is instead added directly to the catch rate. They are also guaranteed to have a minimum of 3 perfect IVs when captured or spawned in. Rate is the Pokémon's catch rate. Gen VI/VII Catch Rate Calculator. Timer Ball. They are very difficult to obtain because of their difficulty to locate, high levels, and low catch rates. Dusk Ball. Nest Ball: ((41 - Pokémon's level) / 10)×, minimum 1× and maximum 4x Repeat Ball: 3x catch rate if you've already caught the pokemon Timer Ball: 1 + number of turns passed in battle * 1229/4096)×, maximum 4×, minimum 1x I (properly) used 45 timer balls and about 20 ultra balls, give or take a few quick balls here or there, to catch it. Other catch rate calculators: Gen I, Gen II, Gen III/IV, Gen V, Gen VIII. When possible, the conditions required for a particular pokéball modifier are taken into account, but be sure to read the notes … Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. Rate×Ball×Status(1-(⅔)(HPCurrent / HPMax)) / 255. 4. Level Ball.

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